本文由chjj30翻译,sukeycz编辑,暂未校对。

编者前言:按照壁垒提交给我的文件,保留英文原文。

此文章极大地方便了英文苦手,但是你这翻译腔也太重了点吧啊喂,我有时间将对其进行更改。


【Tenboro's English Vesions】=>HentaiVerse Isekai 0.87, Isekai Hentai Jutsushi
目前所对应的原文为2021年1月10日版本。

Note: Initially, 0.87 is only deployed on the new Isekai Server. Going forward, whenever a major update is released, it will debut with a new Isekai season and be deployed to Persistent at some later date. (Which isn't saying that there WILL be a major update every season, but there MIGHT be..)

注意:最初,0.87仅仅被部署在异世界服务器上。进一步说,当一个重大更新被放出的时候,它将先被设置在一个异世界赛季里,在一段时间过后才会被正式实装在一般服务器。(这并不是说,每个赛季“必然”会有重大更新,但是“可能”会有。)

异世界模式

The Isekai Mode 异世界模式

0.87 adds the new ranked Isekai Mode, in which everyone starts from scratch in a brand new world. This will run alongside the existing Persistent Mode.

0.87添加了新的天梯异世界模式,在这个模式中,玩家从一道位于一个广阔的新世界中的裂缝开始。这个天梯模式将会独立于现存的一般版本而运行。

Isekai will run as half-year seasons, starting on Longest Night (the winter solstice, usually December 21st or 22nd) and ending on Longest Day (the summer solstice, usually June 20th or 21st), and vice verca. Exact times will be posted. (The start of the first season was delayed by a few weeks because of a delayed server delivery.)

异世界将会以半年一个赛季的形式运行,从最长之夜开始(冬至日,通常在12月21日或22日),到最长之昼结束(夏至日,通常在6月20日或21日),反之亦然。确切的时间将会被公布。(第一赛季将会被延迟数周,因为服务器交付遭遇延迟。)

Isekai uses a separate credits balance (Isekai Credits or ISK), which is only used within HV Isekai. Most of the EH-related stuff and bonuses are either disabled or enabled equally for everyone.

异世界使用独立的货币系统(异世界Credits 或者 ISK),这是一种只被用于异世界的货币。绝大部分与EH相关的物品和奖励,会对于所有玩家,同等地生效或者失效。

Isekai is accessed through https://hentaiverse.org/isekai/ or, after 0.87 is deployed on Persistent, the new mode selector found on the top right of the screen.

异世界可以通过 https://hentaiverse.org/isekai/ 进入,或者,在0.87被正式实装在一般服务器以后,会在屏幕右上角有选择模式的区域。

塔楼

The Tower 塔楼

The Tower is a new Isekai-Only battle mode, and is the basis of the ranking mechanism. The Tower has an (effectively) unlimited amount of floors, and the idea is that you want to get as far as possible before the end of the season.

塔楼是只存在异世界模式的战斗模式,是排名机制的基础。塔楼有一个(有效的)无限制的层数,这个意义在于,你在赛季结束前,要到达尽可能高的层数。

Each floor has an increasing number of battle rounds, and is locked to a specific monster level (increases every floor) and difficulty level (increases every 5 floors). Past Floor 40 the difficulty will start scaling past PDUFOR; for now this just adds a base 5% monster damage and HP per difficulty level.

每一层都有一定的战斗轮数,这个轮数是随着层数上升逐渐提升的,并且有特定的怪物等级(同样会随着层数上升而提升)和难度系数(每5层提升一次)。在40层以后,起始难度会超过X20;现在每个难度层级仅仅提升怪物5%的基础伤害和HP。

Clearing a floor will always drop an equipment piece equivalent to a trophy of the tier corresponding to the base difficulty, capping at PFUDOR/Tier 7, as well as 10 soul fragments.

每清理一层,都会固定掉落一件装备,装备的品质类似于某个层级的奖杯,这个奖杯层级由基础难度影响,到X20难度封顶为T7奖杯。除此之外还会掉落10魂片。

You can only clear each floor once, and win or lose, you can only do three tower attempts per day. During Last Spurt, the number of daily attempts is increased to five.

每1层你只能清理1次;无论你打赢还是打输,你每天只能尝试3次塔楼挑战。在赛季冲刺阶段,你能每日能挑战的次数提升到5。

You can see your current ranking on the Tower start screen as soon as you make it past Floor 5.

只要你通过了第5层,你就能在塔楼的起始页面看到你当前的排名。

异世界重置

The Great Isekai Reset 巨大的异世界重置

From the start of each season until the end of that month, to give players a bit of a boost, there is an "Early Bird" period where equipment drop rates and stamina regeneration is doubled.

在每一赛季的开始直到当月月底,玩家会得到一定提升,这属于“早起的鸟儿”阶段,在这个阶段,装备的掉落率和精力的恢复速度翻倍。

During the last month of the season (that is, June/December, or the final 20-22 days) Isekai will enter the "Last Spurt" mode. While in this mode, you can make five attempts at The Tower per day. Mooglemail attachments are also completely disabled.

在当赛季的最后一个阶段(六月或者十二月,也就是最后的20-22天),异世界会进入冲刺阶段。在该阶段,你们每天可以尝试5次冲塔。Moogle Mail的附件功能会被完全停用。

When the season ends, your current ISK balance as well as the total ISK sell value of your item/equipment inventory will be added together. The first 1 million ISK will be transferred to the next Isekai season. The remainder will be transferred as actual Credits to your main HV/EH account.

当一个赛季结束,你的ISK以及你所有物品装备的贩售ISK价值会被累加在一起。这其中的1M ISK会被转移到下一个赛季,剩下的会被转移到转化成C转移到你的HV/EH主账户当中。

Depending on how far you managed to get in The Tower, you may also gain a permanent bonus for HV Persistent. The first 20 ranked players will get a permanent +3 to all primary stats; 21-49 will get +2, and 50-100 will get +1. The top 10 players will also receive a Peerless Voucher (special-tier untradeable trophy item) which can be handed in for a guaranteed soulbound Peerless equip.

根据你爬塔最终到达的层数,你会在HV一般服务器获得永久奖励。排名前20的玩家将获得+3主属性,21-49获得+2,50-100获得+1。排名前10的玩家会获得一个“无双票卷”(特殊层级不可交易奖杯),献祭该奖杯会获得一件灵魂绑定的无双品质装备。

Everyone will also gain a temporarily/seasonal bonus to damage on HV Persistent which will last until the end of the next Isekai season, again depending on how far you managed to get in The Tower. This bonus is tentatively set to 0.1% per floor, but will be increased if no one manages to clear Floor 100.

每一位玩家都会会在HV一般服务器获得一份临时的/赛季性的伤害奖励,持续时间到下一个异世界赛季结束为止,同样依托于你能爬到多少层塔。暂时定为每层0.1%,但是如果没有玩家能冲到100层,这个奖励会提升。

Finally, any Peerless gear you manage to acquire in Isekai will carry over to Persistent at the end of the season, though it will always be soulbound in the process.

最终,你在异世界获得的任何P装备将会在赛季结束以后被转移到你的一般服务器当中,尽管它必定处于灵魂绑定状态。

The end-of-season stuff, such as the actual rewards and the number of players per tier, might be adjusted between seasons based on interest, suggestions and administrative whims.

在每个赛季的结束阶段的事务,诸如实际奖励和每个层级的玩家这些,将会在赛季之间,根据兴趣、建议和管理员的心血来潮而进行调整。

异世界Moogle Mail限制

Isekai Mooglemail Restrictions 异世界Moogle Mail 限制

To reduce (and ideally eliminate) foul play, there are a number of restrictions added to Isekai Mooglemail:

为了减少(在理想情况下消除)无脑游戏的情况,异世界的Moogle Mail受到一定限制。

ISK (Credits) and Hath cannot be attached.

ISK和Hath无法被附带。

Attaching items and equipment is only available for donators (bronze star).

只有捐赠者(铜星及以上)可以附带物品和装备。

There is an uncapped 10% fee on the total CoD. To avoid overly penalizing returned/rejected CoD messages, half of this (capped to 1000 ISK) is paid up-front like on Persistent, and the rest is deducted when (and if) the receiver actually pays it.

对于CoD,有一笔没有上限的10%费用。为了避免退回/拒收 CoD邮件带来的过量惩罚,这部分一半的数额(1000 ISK封顶)将会在一般服务器上那样,在寄出的时候被支付,剩余部分会在接收者实际支付的时候扣除,如果他们有接收。

Since it is still possible to use CoD with ISK, and non-donators can still receive MoogleMails, it is still possible to transfer ISK between donator accounts and from non-donator accounts to donator accounts; because of this, there are some additional restrictions on what you are allowed to do here:

  • Feeding accounts ISK by using the CoD function is NOT allowed in general. It is only to be used for straight-up trading of Isekai items/equipment for ISK.
  • Proxying ISK transfers between non-donator accounts is NOT allowed.
  • Gathering ISK from other accounts to have it converted to credits after the end of the season is NOT allowed.
  • Distributing ISK to other accounts to have it transferred to the next Isekai season is NOT allowed.

因为可以利用ISK支付CoD,所以非捐赠用户仍然可以接收Moogle Mail,ISK仍然可以在捐赠者账户之间转移,或者从非捐赠者账户到捐赠者账户。因此,在这里还有一些附加限制:

  • 为了用ISK填喂账户而是用CoD功能是在原则上不被允许的。它只允许被用于直接的异世界物品装备和ISK之间的交换。
  • 在非捐赠用户之间的ISK代理中转是不被允许的。
  • 从其他账户获得ISK,然后在赛季之后把它们转化为Credits是不被允许的。
  • 转移ISK到其他账户,来让它们被转移到下一个异世界赛季,是不被允许的。
Violations can get you disqualified from the current and/or future season's rankings, and/or permanently blocked from sending Isekai attachments.

如果违反上述规定,你将会被从本赛季以及/或者未来赛季的排名中除名,以及/或者永久性被禁止使用异世界附件。

We WILL allow cross-trading EH/HV Persistent items, equipment and currencies for Isekai items and equipment, but NOT for ISK as it would violate the rules above. Note that there is no system in place or planned to support this kind of trade.

我们将会允许跨世界交易,也就是利用EH和HV一般服务器的物品、装备和货币交换异世界的物品和装备,但是上述关于ISK的规则依然不允许被违反。注意,不会有某个系统被用于或者计划用于支持上述种类的交易。

As mentioned above, MoogleMail attachments are completely disabled during Last Spurt (the last three weeks or so of the season).

如同上面提到的那样,Moogle Mail的附件系统会在冲刺阶段被完全禁用(在赛季的最后三周)。

其他异世界差异

Other Notable Isekai Differences 其他显著的异世界差异

Special events like the Easter Event and the Loot & Harvest Festival only run on Persistent.

特殊活动,比如复活节活动、掠夺和收获节活动只会在一般服务器进行。

Training, the Item Bot, the Lottery and the Monster Lab are not available.

训练、商店机器人、彩票和怪物实验室在异世界不适用。

Monsters are copied over from Persistent at the start of each season. Monster food, chaos tokens and crystals have no use and do not drop. Monster wins are currently not recorded, but this will be re-added for some post-season Persistent stuff in a future season.

在每个赛季开始前,怪物数据会被直接从一般服务器复制到异世界。宠物食品、混沌令牌以及水晶既不会被使用,也不会被掉落。怪物胜场在目前不会被记录,但是在未来的赛季中,会被重新加入到赛季后的一般服务器事务当中。

Artifact and Collectible drops are replaced with forge upgrade materials.

古董和小马雕像的掉落会被锻造材料替换。

Forge upgrades do not require bindings.

锻造不再需要粘合剂。

There are no stamina recovery items, so play will be limited by the available stamina.

没有精力恢复物品,所以游戏被可用精力所限制

The regular equipment inventory is limited to 200, but everyone can place 1000 equipment in storage.

你的装备数量上限是200,但是任何玩家都可以将1000件装备转移到储存状态。

Donator bonuses, trainings, hath perks and toplist bonuses do not apply. The EXP bonus on Isekai is fixed to 500% to speed things up considering the restricted timespan and stamina.

捐赠者奖励、开环奖励、排行榜奖励不再适用。异世界经验倍率将会是固定的500%,考虑到时间和精力的限制。

Titles, title bonuses and title skills are disabled.

称号、称号奖励和称号技能不再适用。

When someone pays you CoD on a MoogleMail, this is not added to your ISK balance until you visit the MoogleMail inbox page. (You will get a popup.)

当一位玩家在一封Moogle Mail上支付你设置的CoD的时候,这部分ISK不会直接加入你的账户之中,知道你访问Moogle Mail页面。(会弹窗提示。)

The following two hath perks are ENABLED for EVERYONE; all other perks are DISABLED:
-- Follower of Snowflake
-- Innate Arcana V

以下环适用于全部玩家;其他环不会起作用:

  • 雪花环
  • IA5
The following trainings are MAXED for EVERYONE; all other trainings are DISABLED:
-- Scolar of War (scroll slots)
-- Tincture (infusion slots)
-- Pack Rat (battle inventory slots)
-- Hoarder (equipment storage)
-- Scavenger (drop rate)
-- Quartermaster (equipment drop rate)
-- Luck of the Draw (rare equipment rate)
-- Archaeologist ([artifact] upgrade material drop rate)

以下训练以满级形式适用于全部玩家;其他训练不会起作用:

  • 卷轴槽
  • 附魔槽
  • 物品栏
  • 装备储存上限
  • 拾荒
  • 军需官
  • 抽签运
  • 考古学家
The Ability Boost (ability points) and Manifest Destiny (mastery points) trainings are maxed to your current level, and add +1 AP per level and +1 MP per 50 levels. (This currently means that, yes, you will be swimming in ability points.)

技能点和支配点训练会根据你的当前等级而自动提升到最大值,此外每级增加1点技能点,每50级增加一点支配点。(这意味着,是的,你可以在技能点里游泳。)

批量献祭

Bulk Shrining 批量献祭

As you level up, Snowflake will now start accepting lower-tier trophies in bulk, effectively upgrading the trophy by a number of tiers. This will significantly speed up shrining large numbers of low-tier trophies.

随着你等级提升,雪花女神现在会开始批量接受低等级奖杯,并且有效提升奖杯的层级。这将显著提升献祭大量献祭低层级奖杯的速度。

By default, the bulk upgrades are tied to your player level as such:

默认情况下,批量献祭将会以以下形式关联到玩家的等级:

Level 200: Tier 2 => Tier 3 at a rate of 4:1
Level 300: Tier 3 => Tier 4 at a rate of 2:1
Level 400: Tier 4 => Tier 5 at a rate of 4:1

200级的玩家:T2奖杯按照4:1的比例转化为T3层级
300级的玩家:T3奖杯按照2:1的比例转化为T4层级
400级的玩家:T4奖杯按照4:1的比例转化为T5层级

The upgrades are cumulative, so at level 400+ you will upgrade Tier 2 to Tier 5 at a rate of 32:1

层次提升的倍率是累加的,所以,在400级以后,你会把T2奖杯以32:1的比例转化为T5层级。

These tier upgrades are balanced so they are a slight buff with regards to getting higher-tier equipment. Upgrading trophies to T3, T4 and T5 also adds 10%, 20% and 30% bonuses respectively to the original trophy value for the cumulative trophy credit counter for the Follower of Snowflake perk, and together with the trophy/equipment value changes listed below, it should be roughly a wash with sell + FoS value. YMMV when it comes to salvage materials.

这种层级提升是经过平衡的,所以他们对于获得高层级装备而言,是一种小小的提升。将奖杯提升到T3、T4和T5,相对于原本的奖杯价值而言,将会在雪花环奖杯价值统计上,依次增加10%、20%和30%的奖励数值,并且与奖杯/装备价值的改变一起在下方被列出,这将粗略地借助“贩售+雪花环价值”进行清洗。 见仁见智,如果涉及到分解为材料。

To prevent the "need" to send trophies to accounts of higher or lower levels for any particular shrining outcome, there is a new toggle in the settings page that lets you override this trophy upgrading behavior. In other words, if you want, you can still shrine with no upgrades at level 500, or upgrade to tier 5 at level 1.

为了避免某种“需求”,比如将将被寄到高等级或者低等级账号进行某种特殊的献祭,现在,在设置页面有一种新的切换,可以让你控制奖杯升阶的行为。换句话说,如果你愿意。你仍然可以在500级的时候选择不进行奖杯升阶,或者在1级的时候选择进行奖杯升阶。

(In case you were wondering, there are no actual "Tier 1" trophies in the system, this is a dummy tier used by some arena clear rewards.)

(如果你感到疑惑,游戏系统中没有实际存在T1奖杯,那么这是一种在被用于某些竞技场的终场奖励中的愚蠢层级。)

装备自动贩卖/自动分解

Equipment Auto-Sell/Auto-Salvage 装备自动贩卖/自动分解

A new Auto-Sell/Auto-Salvage function has been added. This will automatically turn unwanted equipment into credits or salvage materials whenever dropped in battle or received in the Shrine.

一个新的自动贩卖/自动分解功能被添加了。这个功能将会自动将不需要的装备转化到C或者材料,如果它们在战斗中掉落或者在神社中被获得。

You can enable this behavior with a new setting found on the Settings page. For each type of equipment, you can set it to either Sell or Salvage all drops up to a given quality (Average/Superior/etc). Unlike most settings, Auto-Sell/Salvage settings are shared across all profiles.

你可以通过在设置页面的一个新的设置来激活这种行为。对于每一种装备类型,你可以设置为贩卖或者分解所有该类型掉落,并且关联到指定的品质(Avg、Sup等等。)与其他设置不同,自动贩卖/自动分解设置被所有档案所共享。

If both Sell and Salvage is set, and a particular equipment qualifies for both, it will do the one with the lowest quality requirement. In other words, for a particular type of equipment, you can for example have it keep Magnificent and above, salvage Exquisite and Superior, and sell everything below that.

如果贩售和分解都被设置了,然后一件装备同时满足两个条件,它将会执行品质较低的需求所符合的动作。换句话说,对于某种独特类型的装备,例如,你可以让它保留到M装及以上,分解EX和Sup,然后贩卖其他剩下所有的。

Internally, the system will still fully generate the equipment piece up to the point where it would normally be added to your inventory, so the outcome will be exactly the same as if you sold or salvaged it manually.

内在的,在装备被通常地加入库存的时候,系统仍然完全生成装备,所以,结果与你手动贩卖或者分解它们完全一致。

Note however that you cannot "buy back" an auto-salvaged or auto-sold equipment piece, as it is never actually added to the database.

注意,你无法“回购”被自动分解和自动售卖的装备,因为它们未曾被加入到数据库中。

系统/杂项

System/Misc 系统/杂项

Salvaging equipment will now give either an upgrade material or scrap materials, never both.

分解装备现在只会给出锻造材料或者废料,不会同时给出。

Trophy value was rebalanced. (Monster-droppable T2 and T3 trophies are now worth more, while T4 and T5 are worth less.)

奖杯价格被重新平衡。(怪物掉落的T2和T3奖杯更加值钱,T4和T5奖杯价格下降。)

Equipment value was slightly rebalanced. The value factor for wear is now capped to 0.75, specifically to reduce the value of fully-repaired (shrine-fresh) gear.

装备价值被重新平衡。装备磨损的价格系数现在封顶为0.75,尤其降低了完全被修好的装备(比如献祭奖杯得到)的价格。

Equipment will no longer grant base salvage when salvaged and re-bought multiple times. (It will still return upgrade materials.)

装备现在不再允许进行基础分解,如果被分解或者重新购买了复数次数。(它仍然会返还锻造材料。)

Equipment is now auto-locked when removed from a MoogleMail.

现在装备会被自动上锁,当它们被从Moogle Mail移除的时候。

When shrining equipment with the Follower of Snowflake perk, instead of granting a Peerless equipment directly when you shrine an item, you will now receive the regular equipment plus a free Peerless Voucher (special-tier untradeable trophy item) which can be handed in for a guaranteed soulbound Peerless equip. This makes things more predictable for when the peerless is granted when shrining multiple items. It also removes the "need" to use a low-tier trophy for the peerless exchange to prevent it from being "wasted".

当通过雪花环献祭装备的时候,不再直接在你的献祭过程中生成一件P装备,而是给予你常规装备外加一个免费的“无双票卷”(特殊层级不可交易奖杯),献祭该奖杯会获得一件灵魂绑定的无双品质装备。这将使P装备的生成更具有可预见性,如果你献祭复数的奖杯。这也避免了某种需求,也就是用低品质奖杯去交换雪花环奖励,以避免“浪费”高品质奖杯。

The Shrine will no longer tell you to hit spacebar to shrine more items if there are not enough items available to shrine again. Hitting spacebar in this case will just close the popup box.

如果杯的库存不够,神社不会再告诉你要按空格键继续献祭。在这种情况下按空格键回关闭提示窗。

Shrine Fortunes (the secondary trophy from the easter events) and Stocking Stuffers (the secondary winter gift trophy) are no longer tradeable. This obviously does not affect Isekai, so consider it an early warning to trade any old stock if you want.

神社际遇物(复活节小杯)和圣诞袜(圣诞节小杯)将变得不可交易。这显然不会影响异世界,请考虑这个提前警告并出售任何你的旧有库存,如果你想要这么做。

The state lock and associated limiter has been improved, and will now hand out gradually increasing ban lengths for aggressive multithreaded requests that pile up database locks. (Let me know if you ever encounter a problem with this during normal play.)

状态锁以及相关限制其现在被改进了,并且将会根复数攻击性请求而逐渐提升临时封禁的长度,这种攻击性请求会堆积数据库锁定。

Made the EXP readout when hovering the level a bit wider to prevent the number from cutting off at higher levels.

当你鼠标的移动到等级的时候,会显示经验值,现在这个框变得更宽,避免在高等级的时候数字被切断。

If MoogleMail CoD is set, it must now be at least 10 credits.

如果在Moogle Mail上设置CoD,它至少要为10 C。

Note: alt doesn't work with isekai yet, this will be fixed soonish.

注意:alt还不支持异世界,这个很快会被修复。

And again: Initially, 0.87 is only deployed on the new Isekai Server, which can be found here: https://hentaiverse.org/isekai/

注意:内在的,0.87只是被设置在异世界上,并且在以下https://hentaiverse.org/isekai/被访问


【Nezu's Frequently Asked Questions】=>Frequently Asked Questions (probably)
目前所对应的原文为2021年1月10日版本。

(可能的)常见问题

Frequently Asked Questions (probably) (可能的)常见问题

Does isekai have dawn events or random encounters?

No.

异世界有每日或者遭遇战吗?
没有。

Does difficulty or my level affect The Tower?

No, tower difficulty is based entirely on what floor you're on. This includes both monster levels, difficulty modifiers like monster HP and damage scaling, and the exp you get from monsters.

难度设置或者我的等级会影响塔楼吗?
不,塔楼难度是根据你到达的层数决定的。这包括怪物等级,也包括原本受难度设置影响的内容,比如怪物血量和伤害的放大,以及你从怪物得到的经验值。

Can I send any of my stuff from isekai to persistent (or vice versa)?

No.

我可以从异世界往一般服务器寄送物品吗(或者反过来)?
不行。

You are allowed to exchange persistent equipments, items, credits or hath for equipment or items in Isekai mode but not for isekai credits (ISK). (Read the MoogleMail restrictions.)

你被允许用一般服务器的装备、物品、C或者Hath交换异世界模式的装备或者物品,但是不能交换异世界货币(ISK)(请阅读关于Moogle Mail限制的部分)

At the end of the season, everything you own on Isekai mode will be destroyed, and its value added to your isekai credits balance. The first 1m of these is kept for the next season, and the rest is sent to your persistent account.

在一个赛季结束以后,你在异世界模式的全部所有物都会被销毁,它们的价值会被累加到你的异世界货币账户中。这其中的至多1M会被保留到下一赛季,多余部分被转化成一般服务器的C。

How are tied floors ranked?

If multiple people are on the same floor, they will share the same rank, but people on lower floors will still have their ranks offset by the number sharing.

塔楼的层数如何影响排名?
如果复数的玩家到达同一高度的层,那么他们就是相同的排名。但是,只到达更低层数的玩家,所在的排名仍然要扣除上述部分复数玩家的数量。

For example, if the top 2 people are on floor 100, they will both be rank 1, but the next highest will be rank 3.

举个例子,如果2位玩家冲到100层,他们都是第1名,但是紧接着的下1位玩家就是第3名。

There is no information about how this will effect rewards, but it is likely everyone at the same rank will receive the same reward, rather than being subdivided by time of achievement or clear speed etc.

目前没有信息表明,这个机制如何影响奖励,但是看起来相同排名的玩家仍然会获得相同奖励。而不是根据到达相同排名的时间先后或者用时长短再进行细分。

I don't like the isekai rewards!

That's not a question, but they'll probably be revised closer to the time based on the floors people achieved, how much interest there was, Tenboro's personal preferences, and really insightful suggestions (if you want to make these, wait til the fuss dies down so it's more likely to get seen).

我不喜欢异世界奖励!
这不是问题,但是奖励可能可能会随时修改,根据玩家们到达的层数,玩家们有多少兴趣,疼菠萝的个人爱好,以及确实有远见的建议(如果你想要提这方面的建议,请在等到喧闹散去以后再这么做,因为那样更容易看清楚事物本身。)

What are the 'forge upgrade materials' that drop?

Low-, mid- and high-grade materials, as well as the rare-type materials like Crystallized Phazon and Repurposed Actuators can drop. Bindings do not drop because they are not required for forging in Isekai mode.

什么是“锻造材料”会掉落?
低级、中级和高级锻造材料,包括稀有物品,比如结晶陨石和动力装置,可以被掉落。粘合剂不会被掉落,因为在异世界模式它们不需要被使用。

Difficulty or monster level do not affect the grade of materials or how likely the rare-types are to drop. They are simply a 50/30/15/5 split between low, mid, high-grade materials and rare-types. The only factor is 'artifact' drop rate, which is affected by difficulty.

难度或者怪物的等级既不会影响怪物掉落的锻造材料的品质,也不会影响特殊材料掉落的几率。低级、中级、高级锻造材料和稀有物品的掉落比例只是简单的50/30/15/5。唯一会影响材料掉落的只是“古董”的掉落系数,这个系数会被难度影响。

How often do forge materials drop?

They replace the normal artifact roll, so equivalent to the drop rate of Precursor Artifacts and Figurines on persistent HV. (Because of this, you will probably not see many below Hell difficulty.)

锻造材料会以什么频率掉落?
锻造材料替换的是常规的古董筛选,所以它们的掉落几率和一般服务器的古董+小马的掉落几率等同。(因此,你可能不会经常看到它们在X7以下难度掉落。)

What are the new trophy base shrine values?

Tier 2 trophies are now worth 1000 shrine value. (This is all of the basic boss trophies, and Lock of Blue Hair.)
Tier 3 trophies are now worth 2000 shrine value. (This is the 3 schoolgirl trophies.)
Tier 4 trophies are now worth 4000 shrine value. (Saplings and Black T-Shirts.) (Read following questions if you're concerned about the value nerf.)
Tier 5 trophies upwards are unchanged.

什么是奖杯的新的神社基础价格?
T2奖杯现在拥有1000的神社价格。(包括四废和此方。)
T3奖杯现在拥有2000的神社价格。(包括此方以外的三女高。)
T4奖杯现在拥有4000的神社价格。(树杯和黑色T恤。)(如果你对T4奖杯的神社价格被削弱有疑问,请阅读下面的问题。)
T5及以上奖杯不变。

How does bulk shrining work? How do I use different levels of it?

In 'Settings', you can change which tier your trophies will upgrade to. By default, these will automatically change based on your level, but you can always set them manually if you prefer shrining more trophies for lower chances. This is not a nerf no matter your opinion on which tier upgrade is best if any; you can choose which you like best.

批量献祭功能是如何运作的?我该如何为这个功能使用不同的等级?
在“设置”页面,你可以选择,你打算提升哪一个层级的奖杯。默认设置是,这个部分随着你的等级提升而自动提升改变,但是你始终可以手动设置,假如你偏好用数量更多的奖杯去换取更低的几率的话。无关于你的对于“如何调整奖杯升阶才能达到最佳”的观点,总之这不是削弱;而且你还可以选择你最喜欢的设置。

How do the bulk shrine multipliers work?

The shrine value is increased based on the 'target' tier you're upgrading to.

批量献祭功能的放大器是如何运作的?
神社价格会被以你的“目标”奖杯层级为基础进行提升。

Upgrading to tier 3 multiplies trophy value by 1.1.
Upgrading to tier 4 multiplies trophy value by 1.2.
Upgrading to tier 5 multiplies trophy value by 1.3.

提升到T3,会将奖杯价格放大到1.1倍。
提升到T4,会将奖杯价格放大到1.2倍。
提升到T5,会将奖杯价格放大到1.3倍。

The 'trophy value' here is the total trophy value of the type you're using, not the trophy value of the target tier.

这里的“奖杯价格”是指你使用的奖杯价格的总数,并不是目标层级的奖杯价格。

For example, upgrading 4 ManBearPig Tails into 1 tier 3 trophy roll means you'll get 4X1000X1.1=4400 shrine value.

举个例子,将4件人熊猪尾巴升阶到1件T3奖杯的筛选,这意味着你将获得4 X 1000 X 1.1的 4400 神社价格。

The multipliers have been balanced to include the loss of value in junk equipment sales from upgrading; tier 5 upgrades should generally be optimal for shrine value. These are all significant buffs compared to 0.86 shrine values (except for Sapling & Black T-Shirt, which are narrowly better when upgraded to tier 5, but the other trophies more than make up for the difference).

放大器已经被做过平衡性处理,这包括因为升阶导致的贩卖垃圾装备部分的损失。将奖杯升阶到T5一般而言会提供最佳的神社价格。考虑到0.86版本的神社价格,这部分是显著提升(不包括树杯和黑色T恤,这两种升阶到T5只是略有提升,但是对于其他奖杯而言,区别是巨大的)。

This is both a quality-of-life change, and to lighten the load of junk equipments on the database.

这既是对生活品质的改变,也是为数据库当中的废物装备照亮道路。

How do the auto-sell & auto-salvage quality tiers work?

The action with the lower quality setting will happen first.

批量贩售和批量分解功能的质量层级是如何运作的?
二者之中,对应品质设定更低的一方,会被优先触发。

For example, if you set auto-sell cloth to exquisite and auto-salvage cloth to magnificent, it will sell any cloth up to exquisite quality, and salvage magnificent.

举个例子,如果你设置了自动贩卖EX品质的布甲,以及自动分解M品质的布甲,从低到高所有到EX为止的布甲都会被贩卖,M品质的布甲会被分解。

If you set both to the same quality level, auto-sell takes precedence.

如果你将二者设置为同一个品质等级,自动贩售的优先级更高。

These happen as soon as the equipment is generated; you will get a special line in the combat log to tell you about it.

二者在装备被生成的时候就会被执行;在战斗记录中,你会看到相关的文字提示。

Have salvage 'upgrade materials' changed?

No, it's still just x-Grade materials as usual. The only change is that gear that salvages into x-grade materials no longer gives scrap at all. It sounds worse than it is - the bulk of scrap salvage comes from unaffected quality tiers. This change was mostly for technical & UI simplicity. Energy cells are unaffected by the salvage change.

分解为“锻造材料”的功能被改变了吗?
不,它通常仍然会带来低/中/高级锻造材料。唯一被改变的地方在于,被分解成为锻造材料的装备,不再提供废料。这只是听起来变得更糟了,实际上它并不糟糕——大量的废料源自于分解某些质量层级,而这些质量层级不被这个改变所影响。这个改变更多只是为了技术和用户界面这两方面的简化。分解所获得的能量电池不会被这个改变所影响。

Did equipment value sale get nerfed?

Only from fully repaired equipments; dropped equipments should, on average, still be worth roughly the same (the base factor was bumped a little to compensate for the decrease in wear factor).

装备的贩卖价格被削弱了吗?
对于完全被修复的装备,是的;掉落的装备,就平均情况而言,仍然保持原来的价格(基础系数被略作提升,以补偿被降低的磨损系数)。


大家好,这里是壁垒天敌,感谢各位阅读我翻译的更新信息,祝各位游戏愉快。